Most Recent – Pureblood TTRPG
Most recently, I’ve been illustrating for the upcoming post-apocalyptic TTRPG, Pureblood. This kind of work mostly involves character and monster illustration, ranging from human survivor player character classes to zombies and demons, all within a desert punk world.
These were very fun to work on, and the progress will continue as the game nears completion!
Previous Work – The Sentry Student Newspaper
Recently (2020 – 2024), I was an Writer, Copy Editor, and Illustrator for The Sentry student newspaper at CU Denver. It was a rewarding experience, going from contractual work with articles and illustrations here or there, all the way up to editing the copy directly alongside the other head section editors.
Here’s an example of my illustration work on the front cover, and my other illustrations:
A collection of my illustrations from over the years.
Based on my D&D Egypt/steampunk inspired setting Khoursara, I made a deck of cards both for use with the game setting as well as set in the universe itself, as if you could purchase such cards from a Khoursaran merchant.
Older Work – Webcomic: HYPNOGOGIA
These pieces are all apart of a current project of mine: A webcomic titled Hypnogogia, which is written, drawn, and conceptualized by me. The setting of the science fiction story is an alternate reality to our own, on a planet called Hiraeth. With a world so connected and progressive, such technology easily fell into the wrong hands – setting the stage for a society ruled by force-fed simulated dreams.
2 + 2 = 5 is another part of the story, acting as a poster and landscape of one of the locations within the story.
The Narrative is another element of the world of my story is a magical book which crashed down on Hiraeth in ancient times. This book explained a key element of how the universe worked, leading to rapid progression for humanity in this timeline. This book, seemingly coming from space itself, was dubbed simply as “The Narrative,” and is said to grant its user both the knowledge and ability to alter the fabric of reality itself: a reality which they realize was made up entirely of microscopic butterflies. I created a physical version of The Narrative for an IB (International Baccalaureate) Art project, along with many other pieces detailed below that feature characters from the story.
Various character designs for Hypnogogia, including the protagonists (Switchboss and Mercyboss), and some of their adversaries (The Abyssal and Meraki).
Ambo-Membrum Inferius Schematic was an IB Art project intended to begin introducing one of the main characters, Mercyboss into the art surrounding my story. Using the idea of medical blueprints for prosthetic limbs, I wanted to create story ques to lead any keen-eyed readers further with characters in the story, as well as continue the tone of cyber-retro-futuristic punk design. The overall ideas for pieces such as these are to be singular pieces of information that give few clues and keep viewers guessing and drawing more information as they find more artifacts like this blueprint for what is happening.
Whispers of the Crystalline Desert was a digital painting for another location in the world of Hiraeth. It represents a landscape both in my story’s setting, and a character’s mind, that being TRQ (The Robobot Queen). The idea is that a character, represents the creative side of the split brain theory, and the landscape of the Crystalline Desert where she wanders in the present time of the story. She literally sees the world in dreamlike moments, unsure of reality, dancing in the desert. I drew the piece using PaintTool SAI2 and finally adjusting my overall colors to the triad color scheme to meet my vision of the bizarrely geometric and surreal desert concept.