Illustration

Most Recent: When Zagan FallsA Mythic Bastionland Realm

This Mythic Bastionland setting supplement features a homebrew campaign setting I played with my friends with art history inspiration, as well as games like Dark Souls, Elden Ring, Steve Jackson’s Sorcery! and shows like Record of Lodoss War! I didn’t have much time to put it together in time for the Jam, so it will be an ongoing project. I plan to add more layout, editing, and art too! It was a blast to illustrate, design, and write a module for such an inspiring system! For use with the incredible Mythic Bastionland by Chris McDowall!

For the full thing, take a look at it on itch.io, where I submitted it for a fan content contest.

Arcus Zagan II was the Emperor of the Holy Zaganite Empire. When he falls in battle, so too will his kingdom. His last effort as Emperor was to launch three mighty arrows in different directions. Where each Flèche (arrow) landed, a hold blossomed. And so, every few years, one of the three holds – The Three Seats of Flèche – compete to become the Seat of Power, with Zagan’s acolytes relaying their choice from the weakened king up on his mountaintop castle.

The goal is to add more unique mechanics to places you can go, like the treacherous ever-cloudy mountains of Karkanosze, which has unique rolls you make for each fog tile you cross through, or the Fogfen, which you adapt to once you meet a seer. The main content right now is the Realm map (pre-labeled and un-labeled!) the mountains and stronghold of the Emperor Zagan, which includes a site map for his fortress – the Flèche Nock. There are seeds of adventure included, as well as interactions between where some of the landmarks are placed, and the Myths I randomly rolled from the base Mythic Bastionland book and re-written in context to the Realm. Of course, the integration is open-ended enough for you to re-use the map for any myths to see how they interact with the setting itself! This will be an ongoing project that I intend to add more stats/ art / design to / edit and test as time permits.


Pureblood TTRPG

Most recently, I’ve been illustrating for the upcoming post-apocalyptic TTRPG, Pureblood. This kind of work mostly involves character and monster illustration, ranging from human survivor player character classes to zombies and demons, all within a desert punk world.

The Party of Survivors take shelter in a heavily modified Scorpion-brand Bus
Demon Broodmother

These were very fun to work on, and the progress will continue as the game nears completion!

Previous Work The Sentry Student Newspaper

Recently (2020 – 2024), I was an Writer, Copy Editor, and Illustrator for The Sentry student newspaper at CU Denver. It was a rewarding experience, going from contractual work with articles and illustrations here or there, all the way up to editing the copy directly alongside the other head section editors.

Here’s an example of my illustration work on the front cover, and my other illustrations:

My Sentry Halloween 2021 Issue Cover Illustration

A collection of my illustrations from over the years.

flairboss
Ganymede
Mercyboss
The Seraph of Cinder & its Descendent, Ferna
The Abyssal
Zenyatta

Based on my D&D Egypt/steampunk inspired setting Khoursara, I made a deck of cards both for use with the game setting as well as set in the universe itself, as if you could purchase such cards from a Khoursaran merchant.


Older Work Webcomic: HYPNOGOGIA

These pieces are all apart of a current project of mine: A webcomic titled Hypnogogia, which is written, drawn, and conceptualized by me. The setting of the science fiction story is an alternate reality to our own, on a planet called Hiraeth. With a world so connected and progressive, such technology easily fell into the wrong hands – setting the stage for a society ruled by force-fed simulated dreams.


2 + 2 = 5 is another part of the story, acting as a poster and landscape of one of the locations within the story.


The Narrative is another element of the world of my story is a magical book which crashed down on Hiraeth in ancient times. This book explained a key element of how the universe worked, leading to rapid progression for humanity in this timeline. This book, seemingly coming from space itself, was dubbed simply as “The Narrative,” and is said to grant its user both the knowledge and ability to alter the fabric of reality itself: a reality which they realize was made up entirely of microscopic butterflies. I created a physical version of The Narrative for an IB (International Baccalaureate) Art project, along with many other pieces detailed below that feature characters from the story.


Various character designs for Hypnogogia, including the protagonists (Switchboss and Mercyboss), and some of their adversaries (The Abyssal and Meraki).


Ambo-Membrum Inferius Schematic was an IB Art project intended to begin introducing one of the main characters, Mercyboss into the art surrounding my story. Using the idea of medical blueprints for prosthetic limbs, I wanted to create story ques to lead any keen-eyed readers further with characters in the story, as well as continue the tone of cyber-retro-futuristic punk design. The overall ideas for pieces such as these are to be singular pieces of information that give few clues and keep viewers guessing and drawing more information as they find more artifacts like this blueprint for what is happening.


Whispers of the Crystalline Desert was a digital painting for another location in the world of Hiraeth. It represents a landscape both in my story’s setting, and a character’s mind, that being TRQ (The Robobot Queen). The idea is that a character, represents the creative side of the split brain theory, and the landscape of the Crystalline Desert where she wanders in the present time of the story. She literally sees the world in dreamlike moments, unsure of reality, dancing in the desert. I drew the piece using PaintTool SAI2 and finally adjusting my overall colors to the triad color scheme to meet my vision of the bizarrely geometric and surreal desert concept.