Animation

Worlds logotype was a project in my Motion Design class, intended to be an animated emblem for ourselves, portraying what we do in a matching tone.


HYPNOGOGIA was created in my Motion Design class as an animated opening for my webcomic of the same name (mentioned in my HYPNOGOGIA Webcomic tab).


VIRGIL was created for my Motion Design 2 class. The project was to add UI to existing footage, using tracking to have interface follow movement shown. I decided to over footage of my favorite video game, Halo 3: ODST. I decided to use one of the games side characters, VIRGIL, to give the interface a personality as VIRGIL is an AI helping an Orbital Drop Shock Trooper (ODST) named Rookie find his teammates after a disaster separates them in a burning city invaded by aliens.


Sentinel HUD Prototype was a game demo I made for my Interactive Design class. We were supposed to create a user interface that would adapt to its wearer. Instead of going with the intended “health” bracelet the teacher proposed us to make, I wanted to prototype a video game set within my D&D setting of Khoursara (mentioned in my D&D design tab), in which you play an ancient drone flying through sandstone caverns and ruins of a technologically advanced society buried within a Sentinel’s spire. The UI ended up being attached to the drone itself, so when the player pauses, they have a holographic map in the drone’s first person perspective. Other than that, I wanted it to have a feeling of exploration rather than following quest markers on a compass that you could see, and instead train the player’s eyes to search in the dim light.

Another project within my D&D setting and in Khoursara, MIDRA, saw my first foray into 3D animation. Wanting to continue on my writing specifically into Khoursara further, I decided to recreate a setting with some fog, megalithic structures, and a bit of eldritch horror suspended in the ancient technology. I was inspired by Kid A by Radiohead, and more specifically the song from that album, Everything in Its Right Place. That song gave me the direction to tackle the vastness of the Sentinels surrounding the city of Khoursara, and what lie within their unfathomably huge spires.

Another animation I set in Khoursara was to show off a character, NOMAD. It was for a demo required in our Motion Design class to try tweening 2D-illustrated segments of a puppet drawing. Nomad is a character my players met in my D&D game, being a mysterious traveling merchant who burns incense in censers to produce magical effects.

Another character animation for the game was DARE, inspired by the Gorillaz song of the same name. DARE is a Farseer, allowing her to see so far that she can see even hundreds of miles, and even further she can see strands of different possible futures.


I made this RIOT GAMES Content Spot for my Motion Design 2 class, intended as an ad that would play during one of RIOT Game’s League of Legends or VALORANT e-sport tournaments.


For my final in Motion Design 2, we were to create a set of motion graphics on a real world topic or problem with graphs and visuals to convey a point. My CODEC CALL PSA brings up the current state of affairs, and how systemic racism still exists, negatively impacting minority groups during the pandemic due to social inequality creating excess stress, red-lining housing communities, and more.


WAKE UP was an animation from my IB (International Baccalaureate) Art class in highschool, created as a short film to introduce viewers to the world of my HYPNOGOGIA Webcomic.